Best Landfall Cards for Commander Under $2
Landfall is one of those mechanics that rewards you for doing something you're already doing. You play lands every turn anyway. Landfall just makes each one matter more. The good news is that most of the best landfall cards in commander are dirt cheap because they've been reprinted into the ground.
The payoffs everyone should know
Avenger of Zendikar makes a 0/1 plant token for every land you control when it enters, then puts a +1/+1 counter on each plant whenever a land enters. With seven lands that's seven tokens that grow every turn. Play a fetchland and they all get two counters. Forty-one cents for a card that regularly creates 20+ power out of nothing.
Rampaging Baloths makes a 4/4 beast token on every landfall trigger. Not a 1/1. Not a 0/1. A 4/4. Play two lands in a turn and you've got 8 power in tokens for free. Twenty-nine cents.
Tireless Tracker creates a clue token on every land drop, then gets a +1/+1 counter whenever you sacrifice a clue. Card draw and a growing threat on one body. Twenty-two cents since the reprint.
The card draw engine
Tatyova, Benthic Druid draws you a card and gains you a life on every landfall trigger. This is the card that makes landfall decks feel unfair. Play a fetchland, crack it, draw two cards and gain 2 life. Cultivate becomes draw two cards, gain two life, and ramp. Thirty-one cents and also a solid budget commander if you want to build around her.
Combo pieces and enablers
Retreat to Coralhelm is twenty-nine cents and goes infinite with a few different setups. The classic is Walking Atlas plus a bounceland. Tap Atlas to put the bounceland into play, Retreat untaps Atlas, bounceland bounces itself to your hand, repeat forever. Each loop triggers any other landfall cards you control.
Ruin Crab mills three cards from each opponent on every landfall trigger. In a deck running fetchlands and multiple land drops per turn, this thing mills entire libraries. $1.39 and a legitimate win condition in mill-focused builds.
Hedron Crab does the same thing as Ruin Crab but for $1.75 and it came first. Run both if you're on the mill plan.
The ones that do more than they look
Felidar Retreat gives you a choice on every landfall trigger: make a 2/2 cat token, or put a +1/+1 counter on each creature you control and give them vigilance. The flexibility is what makes it good. Early game you make tokens. Late game you pump your board and swing without tapping out. $1.59.
Courser of Kruphix lets you play lands off the top of your library and gains you a life each time. Not technically landfall but it enables landfall by giving you extra land drops from a place you wouldn't normally have them. $1.71.
Bloodghast comes back from the graveyard every time a land enters under your control. Not a landfall deck staple specifically, but in any black deck with sacrifice outlets this is a free recurring body every turn. $1.78.
Druid Class goes through three levels. Level one is a mana dork. Level two lets you play an extra land each turn. Level three puts a +1/+1 counter on a creature whenever a land enters. The whole package for $1.98.
Building around it
The trick with landfall is that the payoffs are cheap but the enablers matter more. Kodama's Reach, Cultivate, Sakura-Tribe Elder, Farhaven Elf all trigger landfall while ramping you. Fetchlands trigger it twice. Crucible of Worlds lets you replay lands from your graveyard every turn.
You don't need expensive cards to make landfall work. You need lots of lands entering the battlefield, and green is very good at that for almost no money.
Browse landfall cards and start building on GrimDeck.



