Best Budget Mana Rocks for Commander Under $3
Every Commander deck needs ramp, and mana rocks are the most universal way to get it. But not all rocks are created equal. I see lists running eight mana rocks where four of them are actively bad. A Manalith is not ramp. It's a three-mana do-nothing that could have been a land or a spell that matters.
Here's how to think about mana rocks: a rock needs to either cost two or less, produce colored mana you need, or do something besides tap for mana. If it costs three and only makes one colorless, it better have a very good reason to be in your deck.
The auto-includes
Sol Ring costs one mana and taps for two colorless. It's in every deck. It's the best card in Commander. It's $1.12. There is no universe where you don't run Sol Ring. If you're reading this and your deck doesn't have one, stop reading and go fix that.
Arcane Signet costs two mana and taps for one mana of any color in your commander's identity. At $0.78, this is the second-best mana rock in the format. It's on-color, it's cheap, and it curves perfectly into a four-drop commander on turn three. Auto-include in every deck with two or more colors. Even mono-color decks usually want it.
Mind Stone costs two and taps for colorless, but it can sacrifice for a card when you don't need the mana anymore. That flexibility is worth the slot. Late game when you're flooded, Mind Stone draws you closer to gas. At $0.22, there's zero reason not to run this in any deck that wants colorless ramp.
Two-mana rocks that pull their weight
Fellwar Stone taps for whatever your opponents' lands could produce. In a four-player game, this almost always makes any color you need. It's $0.44 and functionally a second Arcane Signet in most pods. The only time it whiffs is when everyone at the table is mono-color, and how often does that actually happen?
Thought Vessel costs two and taps for colorless, plus it removes your hand size limit. If your deck draws a lot of cards, this is better than Mind Stone. At $1.84, it's a bit pricier but worth it in blue decks or anything with explosive draw engines. I run it over Mind Stone in my Korvold list because that deck regularly has twelve cards in hand.
Talisman of Dominance, Talisman of Creativity, and the rest of the Talisman cycle cost two and tap for colorless or one of two colors at the cost of a life. A life is nothing in a 40-life format. These are premium two-mana rocks and most of them sit between $0.50 and $2.50. Run the ones in your colors. They're better than Signets in most cases because they don't require a mana input to make colored mana.
The original Signets — Dimir Signet, Boros Signet, etc. — cost two and need one mana to filter into two colored mana. They're still good. At $0.25 to $0.50 each, they're dirt cheap and fix your colors. The Talismans are slightly better because they tap for mana without needing input, but both cycles are solid. Run whichever you have.
The three-mana rocks worth running
Three-mana rocks have a higher bar because you're spending your turn three on ramp instead of advancing your board. Most three-mana rocks that only tap for one aren't good enough anymore.
Chromatic Lantern is the exception for three-plus color decks. It taps for any color AND makes all your lands tap for any color. At $2.88, this fixes every mana problem you'll ever have. If you're playing four or five colors and don't own a perfect mana base, Chromatic Lantern does the job of ten dual lands.
Commander's Sphere costs three, taps for a color in your identity, and sacrifices for a card. It's a worse Mind Stone at three mana, but the colored mana makes it playable. At $0.14, it's practically free. I run it in three-color decks where I need the fixing. In two-color decks, you have better options.
Cursed Mirror costs three and enters as a copy of any creature on the battlefield until end of turn, with haste. Then it's a mana rock. You're paying three for a rock that ETBs as someone's best creature, gets a free attack or trigger, then stays around to ramp you. At $2.47, this is one of the most fun rocks in the format and genuinely good in any red deck.
What to cut
If your deck is running any of these, you can probably do better:
Manalith — three mana for one colored mana with no upside. Commander's Sphere does the same thing but draws a card. Manalith is a draft card, not a Commander card.
Darksteel Ingot — three mana, any color, indestructible. The indestructible sounds nice until you realize that in practice, nobody is targeting your three-mana rock with removal. They're blowing up your Smothering Tithe or your Rhystic Study. You're paying three mana for a psychological illusion of safety.
Gilded Lotus — five mana for three mana is a net loss on the turn you play it and barely breaks even the next turn. Unless you're cheating it out early, Gilded Lotus is a trap. By the time you cast it fairly, you should be deploying threats, not still ramping.
The budget ramp package
Here's what I'd run in a two-color deck for under $10 total:
- Sol Ring ($1.12)
- Arcane Signet ($0.78)
- Mind Stone ($0.22)
- Fellwar Stone ($0.44)
- Talisman in your colors (~$1.50)
- Signet in your colors (~$0.35)
- Thought Vessel ($1.84)
- Commander's Sphere ($0.14)
That's eight rocks for about $6.39. Every single one of them either costs two mana, makes colored mana, or has utility beyond tapping. No dead slots. No three-mana do-nothings.
For three-plus colors, swap Commander's Sphere for Chromatic Lantern and add Cursed Mirror if you're in red. You're still under $12 for a complete mana rock package that keeps up with $500 decks.
Track your collection on GrimDeck — see which rocks you already own and what your deck is missing before you buy duplicates.


