Best White Removal Spells for Commander Under $1

GrimDeck··4 min read

White has the best removal in Magic and most of it costs almost nothing. Board wipes, spot removal, enchantment hate, artifact destruction. If you're playing white in commander and your removal package costs more than a few dollars total, you're overpaying.

Spot removal that hits everything

Generous Gift
Generous Gift$1.70

Generous Gift destroys any permanent for

at instant speed. Any permanent. Lands, planeswalkers, creatures, enchantments, artifacts. Your opponent gets a 3/3 elephant token, which is a real cost, but the flexibility is worth it. Ninety-seven cents.

Stroke of Midnight is the same idea.

instant, destroys any nonland permanent, opponent gets a 1/1 human token. The token is smaller than the elephant and it can't hit lands, so it's slightly worse than Generous Gift in some spots and slightly better in others. Thirty-three cents. Run both.

Stroke of Midnight
Stroke of Midnight$0.75

Disenchant has existed since Alpha and still does exactly what you need.

to destroy an artifact or enchantment at instant speed. Eleven cents. There will never be a commander game where this is dead in your hand.

Board wipes on a budget

Vanquish the Horde costs

but its cost is reduced by
for each creature on the battlefield. In a four-player commander game with 15+ creatures out, this regularly costs
. A two-mana wrath. Twenty-five cents.

Austere Command lets you pick two modes: destroy all artifacts, destroy all enchantments, destroy creatures with mana value 3 or less, or destroy creatures with mana value 4 or greater. The flexibility is the whole point. You tailor the wrath to the board state and keep your own stuff alive. Forty-three cents.

Austere Command
Austere Command$0.34

Fumigate wipes the board and gains you 1 life per creature destroyed. In a game with 15 creatures that's 15 life, which is a real buffer. Twenty-two cents.

Hour of Reckoning costs

but has convoke, meaning your creature tokens can tap to help pay for it. Then it destroys all nontoken creatures. So your tokens pay for the wrath and survive it. In any token-heavy white deck this is a one-sided board wipe. Twenty cents.

Dusk // Dawn destroys all creatures with power 3 or greater, then the aftermath side returns all creatures with power 2 or less from your graveyard to your hand. In a deck with small utility creatures, this kills your opponents' threats and rebuys all your stuff. Thirty-one cents.

Multicolor options

If you're in white plus another color, a few more options open up under a dollar:

Mortify is

to destroy a creature or enchantment at instant speed. Sixteen cents for an Orzhov staple.

Void Rend costs

but can't be countered and destroys any nonland permanent. Forty-one cents in Esper decks.

Wear // Tear splits into

destroy an artifact or
destroy an enchantment, and you can fuse them to do both for
. Eighty-six cents in Boros.

Building your removal package

Generous GiftStroke of MidnightVanquish the HordeAustere Command

Most commander decks want 8-12 pieces of interaction. In white you can fill that entire slot for about $3 total. Run Generous Gift and Stroke of Midnight as your flexible answers, pick two or three board wipes that fit your deck's strategy, and add Disenchant because it's eleven cents and always useful.

The expensive white removal cards like Teferi's Protection and Flawless Maneuver are good, but they're not ten times better than these. A dollar spent here does almost as much as fifteen dollars spent elsewhere.

Find removal options for your deck on GrimDeck.